Kotor 2 Item Guide
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Welcome to our Star Wars: Knights of the Old Republic II equipment database! Simply click any of the links within the navigation bar to the right and you will be brought to the respective area. Home › Forums › Breezeworks › Light side vs dark side kotor 2 guide Tagged: 2, Dark, guide, kotor, light, side, vs This topic contains 0 replies, has 1 voice, and was last updated by Anonymous 5 months, 1 week ago. Log In Register Lost Password Viewing 1 post (of 1 total) Author Posts December 10. At the start of the game, you are given 3 class options, and later on in the game 3 Jedi class options. Any class from the start can pick any Jedi class. You must pick a Jedi class to advance past a certain point in the game. Any combination is valid, each with its own benefits. Probably what.
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In the away from opportunity that right now that the video game is on steam more people will (re)play it, made the decision to make a guide of types. Furthermore, I just for some reason like doing this, personality developing/power gaming provides me like a odd higher or infatuation, I don't even understand.
Hopefully someone will advantage from my muItiple-restarts I utilized to figure all this out.Bypass to thé TL:DRs if you simply wish to get my word for what will work well rather of reading through all your choices and constructing your own(I suggest you do, however).1st action we've obtained the fundamental classes -Jedi Protector: Highest HP, but thát's abóut it. Extra achievements by 15(when you get prestige course) but they simply wear't make up for the weakened skill fixed and ability/level. Drive jump will be good, but not a main selling point - nothing can actually 'kite' you so a space closing capability doesn'capital t make much difference(you can use a energy to dramatically improve your quickness in any case).Jedi Sentinel: Greatest skills, probably greatest skill collection. Lacking repair as a class skill hurts, but of course you can spend a task on it. lmmunities to most control effects will be strong, but not many foes are heading to use like against you(final employer can possibly stun lock a character though). Medium ranges of both Horsepower and FP(drive points).Jedi Consular: This can be my go with for greatest first course. +4 to all pressure strength DCs(your 'spells' are harder for foes to 'conserve' ágainst in DnD speak).
l'd consider this over guardian's force jump and sentinel't immunities. Offers a good skill place and skill/level. Lower HP, high FP - not perfect as you end up with an extra of the latter anyway. More force energy increases during degree ups than the additional courses, which is a large selling point if you're heading to make use of both offensive and protective strengths - which can be more fascinating to enjoy and more effective.-Aspect note, men get their wis modifier added to protection after understanding a technique from a specific companion(assuming they wear't piss her off as well badly initial).
Kotor 2 Kse Item List
It's totally unfair I agree with the fact. On capabilities (This wouldn'capital t fit, utmost 1500.)Some forces are certainly worth producing certain you choose up-(LS = Light Aspect AKA goody two shoes and boots, DS = Dark Aspect AKA nasty bastard, if yóu aren't familiar with superstar wars somehow)Offensive. Power Tornado, DSThis is definitely the best damage energy, and it's probably crowded out as hell at middle of the to higher ranges and can trivialize nearly all meets with groupings of weaker enemies. You should have it though fór hacking up exploration droids with a fragile vibroblade in unappealing brown leggings and red shoes. Who wants to watch 10 rounds of awkward melee animations to eliminate a team of fragile opponents when you can simply watch 2 models of lights filming from your fingers rather?
AoE of 10 meters. Plague, DSNo conserve, slows and drains features. This is definitely a major deal against hard single foes, who will conserve vs. Most other items specifically if you're also not really a consular. Solitary target.
Power Wave, General (How significantly you are toward DS or LS does not have an effect on it's i9000 price)Knocks factors around ánd stuns them fór 6 seconds, deals some damage. AoE of 15 metres. Well known as the save enemies have got to make vs. It will be reflex, and most enemies have got low relex helps you to save. Insanity, DSWorks like án AoE stun (10 metres) just makes them endure in place having a little seizure factor freaking out. Will conserve negates, and most foes don'capital t possess a excellent will save.
The effect can last 12 seconds. I'm recommend choosing this OR Push Wave rather than getting both as they function a very similar purpose - can always consider the other at extremely high amounts when you have spare forces.Defensive. Professional Heal, LSIt.heals. For good quantities when you obtain the Master version, along with healing toxin. I can't say since initial time I performed KotOR II was when it was released which had been very awhile ago.I just replayed it lately with its addition to steam, and I died only as soon as expected to a really careless mistake.
I re-started several times before completing it however, which helped me re-Iearn all the technicians and like.It's i9000 a fairly easy video game especially expected to the way it deals with XP. Quite few opponents level with your level, and since presently there's a level of independence in which order you do things, as soon as you've done the 1st globe, every other a single will get easier and less difficult as the all seem well balanced for a character of about level 15(I has been levels 29 at the end).The major risks are usually 1. Obtaining killed on a non-PC personality that you haven't targeted up on specific tasks, and 2.
Obtaining stun-locked by the last boss(one of the extremely few opponents that does range with your degree) which will be how I passed away the one time period(had a saber stancejuyo that reduced helps you to save vs. Power powers active and it screwed me).
So few enemies use force power that apply handle effects that I'd obtained satisfied.There't also a way of gimping the last manager but sharing it would end up being a pretty main spoiler and l couldn't discover a method to hide a spoiler here. It's i9000 pathetic though and l didn't use it. Depends - I think wisdom is usually ideal for a consular build, power / dex(if finesse is taken) for a sentinel build. Either can function for either build though, if you want a more rounded personality rather than playing to a power.
You'll get such huge stat increases from products it ultimately becomes a relatively minor component of your character.If you need more tangible reply, I'd say if I desired to make an absolutely ideal unpleasant personality I'd choose wisdom on a Consular to obtain the many out of pressure surprise and madness, and for an ideal defensive one, dex w/finésse on a SentineI(and make certain it't a male for fight precognition). The consular will destroy groups faster, while the sentinel will be ideal vs. More powerful foes - both will be capable to handle anything if played perfect though.
Most likely what you're right here for - how to share your initial points, points while leveling, level saving, etc.Remember, nearly anything is certainly practical, though some combos may confirm more difficult.I could copy tens of web pages of 'so why', but here's basically what you should do.1. Pick a playstyle, and therefore a main stat:- Strength: If you plan on using a lightsaber/melee a lot.- Dexterity: If you desire a lot of protection AND/OR program on making use of ranged weaponry a lot.2. Choose whether or not you need to concentrate on abilities or feats:- Skills are items like hacking, repair, demolitions, persuasion. The issues that open up discussion and fun things.- Feats are issues like skills, proficiencies, and talents. The things that make you a badass.- A stability is usually best if you understand a great deal about the game, and make use of allies to your advantage.- Military obtain the many feats, Scoundrels obtain the many skills, Scouts obtain a balance.- Keep in mind you can make use of allies to do factors like hacking and healing, though it may not be easy to be stuck with a dróid all the period if you would like things hacked, etc.- Yóu can't possess it all without cheating!3. Choose if push powers are extremely important to you:- The Intelligence and Charisma stats have an effect on your casting capabilities.- Intelligence is certainly the major stat, offering more force points and fundamentally producing your forces more powerful.- Charisma does have an effect on your capabilities, related to Wisdom, but not as very much. It will however have an effect on your opportunity to end up being successful at Marketing in discussion!- Later on in the video game you can Jedi brain trick individuals, and the Charm stat is less helpful, IF you spend in the power!
A simple talker can invest his forces elsewhere.- You have got choices!4. Conserve ranges!- Everyone's opinion differs throughout KOTOR forums, but the general idea can be that you should stop leveling up anywhere from 5-7, after that as soon as you become a Jedi, degree up all at once.Based on your course, and if you desire more drive power or not really, is what determines the best level to quit, and as significantly as I can tell, if you're also not heading for Overall PERFECTION, then it's really not essential. I've discovered 5 to be the most affordable I could stop while nevertheless being capable to finish Taris, and perhaps total all the bonus things like busting Bendak Starkiller. This furthermore gets me more force power, which is usually fun, though I lose out on specific class Feats that are gained automatically at specific amounts, since I'd switch to a Jedi class before reaching them.- Overall, degree saving is generally efficient, and striking level 9-10 on Taris as a beginner class will create the relaxation of the sport harder.5. And finally, a general guide for disseminating stats at thé start:Put 15 points into your primary stat, Str, Déx, or Wis (fór casters).Place 14 points into two or three secondary stats, Str, Dex, Con, Wis.Place 10-12 factors in Int, Scam, Cha.It will price you 2 factors to go from 14 to 15, which will be why you should just do this for your major stat, and going to 16 expenses you another 2, which isn't worth it.You obtain a overall of 5 even more of these main attribute factors as you levels up, which are usually best spent left into your main stat.
Many instructions online will show something such as:15 + 0. And the +5 will be from progressing up throughout the whole of the video game.6. Mainly because considerably as WHICH abilities and feats, that'h entirely up to your pIaystyle and I'michael not covering advantages/disadvantages of thosé in this guidé.
There are however, a lot of them out now there that present, for example, how several factors of maintenance are needed to completely update HK47 (a sizzling topic), or whether dual wielding is more efficient than individual wielding, flurry vs power attack, etc. Use the google device for that stuff.Sadly, the game semi-restricts your function capabilities based on these initial options - for example taking only 12 factors in Str ánd 8 in Con will create it near difficult to end up being a melee personality, as you'll pass away rather quickly and do little melee damage. If you really would like the game to move efficiently and not really break your keyboard every period you obtain into a manager fight, you'll want to program ahead in KOTOR. But furthermore keep in mind, you possess choices- you can make use of allies to tank, and sit in the back again with a blaster, push yourself full of stims, or eliminate opponents in methods other than combat, or actually with stealth (thóugh the stealth is definitely pretty ineffective and slow in KOTOR). Scout/GuardianI begin as a Scout:STR: 15 + 3DEx girlfriend or boyfriend: 14 + 2CON: 12INT: 12WIs definitely: 13CHA: 11This gets me a decent stability of abilities, feats, and pressure powers, while I focus on melee combat. I like to perform a little bit of everything, and certainly direct the charge, therefore I develop strong and semi-healthy, generally with a téammate who healbots, Iike Bastila (though l detest her guts).Skills: Computer systems, Repair, PersuasionComputers and Fix because they're class skills, and I including to crack computers and make handicapped droids do my bidding and help thin out opponents.
Persuasion, while not a course skill and thusly even more pricey to level up, is amazing. It makes the dialogue that much much better, which can net not really only creds but some amusing and well, awesome occasions.Feats: Dual wielding, Flurry, Durability, Health and fitness, Jedi DefenseTwo sabers appears cool, I think from a figures viewpoint they possess higher rush possible but less DPS, I individually put on't care. LOOKS COOL, STUFF DIES. I have got allies and power to fill in the spaces. The protective stats because I dislike reloading, and like ranged teammates so I require to fish tank. HK and Bastila is certainly my usual possé.
Amusing HK ánd♥♥♥♥♥♥♥♥♥Bastila off concurrently can make me chuckle.Power: Insanity, Lightning, Get rid of, Drain Wellness, Throw SaberAoE, AoE, AóE. I can defeat someone to dying, but just one person at a period. Being able to bulk CC with Madness, apparent those dunes of weakling droids with Lightning, leap into a group and complete heal with Demise Industry, or meal out some ranged harm with Throw. It't just, nice versatility.Darkside: I often finish up darkish side, every playthrough. l like the capabilities, and I like the credits. Plus, most of thé NPCs in K0TOR simply seem to worsen the hell óut of me, ánd should have to satisfy a horrible end, after I've squashed the last bit of usefullness from them.Thanks for perhaps reading, wish I assisted a little bit with this old♥♥♥♥♥game and its confusing PnP system. It depends on the starting course.
If you start as a search, after that you'd end levelling up after degree 8 (when you obtain the 3rd implant task). I stop levelling up here only therefore that I have extra points to put into persuade when my personality turns into a jedi.I wear't really find the want to keep off levelling to obtain more push power. My personality - a level 8 scout / degree 12 sentinel - has force points at the end of the video game of 184 (200+ if I add the circlet óf Saresh), which is usually even more than plenty of. That's i9000 only with 16 knowledge and 14 charm plus Qel-Droma robes.As significantly as beginning stats will go, I have everything at 14 except for dexterity as it's a useless stat for melee players. It's much even more essential to possess higher strength, wellness and later force power. Generally there's a lot of medkits fór Taris and béyond that Force heal and power resistance can offer with any damage used. To anyone thinking why degree 5 is definitely the lowest you should move, it's mostly due to a mixture of a glitch and problems degree.
The glitch (I put on't know if it's nevertheless on PC, but it had been on the unique video game) is that the sport monitors how many experience points each character gets (you, the two companions you consider with you, and then all the unlocked companions back at your house base). Elvui personal resource bar plus. It does this by tracking your level ups.If you have so several experience factors built up, I think it'h about 20'000 XP to become exact, the video game takes it as you dropping behind your friends in degree. Because of this, the game stops distributing XP to all your buddies back at home foundation. I put on't think it impacts your present party buddies even though. It does this in an try to 'capture yóu up' with your aIlies because it doésn't acknowledge that you're ahead.
Personally I think this guide will be instead meh to become honest. One issue I possess with this guide can be the suggestion on INT. Should be either 8 or 10 for soldier or 10 or 14 for everyone else. How the amounts function A knight will get the exact same number of ability points if he'h at creation if 8 or 10.
That quantity getting 4 skill factors. All ranges after he will just gain 1 skill point.
At 14 int the enthusiast will get 12 skill points and 2 each degree after. At bottom for all courses there is usually no bonus skill points at 12 or 16 because of how the numbers round down. While you do get an few extra factors at character creation in the finish in my opinion, those points could end up being spent much better elsewhere. Instance like CHA to 'help' counteract the extra price of spreading forces you're not aligned too.
Say you're also DS and sending your line heal. Or LS and sending your line Storm. Furthermore helps create force power more effective thanks to the +1 mod. I won't question some KotOR II reasoning is running into my KotOR tip where but they video games are identical enough. Maroon Shadow:Dépends on your tool really.
In terms of harm, Power Attack is certainly the nearly all powerful, implemented by Flurry then Critical Hit. To me optimum damage with good hit possibility is Twice Bladed should end up being power strike and or flurry. Double Wield should be Crit hit or Flurry.
Flurry functions nicely with everything. Single blade is usually meh either way in terms of harm. Good for casters who require the extra defense.
Put on't use crit with dual bladed, you'll possess a much better possibility of getting trapped by lightning than obtaining a crit with them.
While browsing through EB'beds choice and has been intrigued by it. They hint at some fascinating developments that may take place as the story progresses. Right here's a snippét:DVD Features:. Video video footage of developers demonstrating the several fighting styles available, using Force power and Jedi weaponry to fit a participant's requirements. Explanation and solution of several 'chokepoints' in the video game. A player can become puzzled as to what requires to take place following, the Dvd and blu-ray shows them exactly how to obtain by the hard places. To assist in the personality's mission there will end up being overviews of each globe the player is able to visit.
Locations, story factors, and experience areas will all become detailed. Special insght from the sport programmers as to what they enjoy many about their sport. There are subtlties (edit=subtleties? I'meters not saying I need help with KOTOR.- I beat it more than once fairly very easily. I was just saying it is certainly great if you desire to arranged up a personality or obtain further information on the respect lessons stat/general sensible. I could caution less about the piece details.
I've in no way even purchased a strategy guide just before. I just enjoy the advantages of owning one. What if I defeat the game first period round and I already know the plan. After that what's the harm in looking at char/weapon stats for the next char'beds you program to create. While searching through EB'h choice and had been fascinated by it. They touch at some fascinating advancements that may happen as the story progresses.
Here's a snippét:DVD Features:. Movie footage of developers showing the different fighting styles available, making use of Force strengths and Jedi weaponry to match a player's requirements. Explanation and solution of numerous 'chokepoints' in the sport. A player can turn out to be confused as to what wants to occur next, the Dvd movie displays them precisely how to get by the tough spots. To facilitate the personality's mission there will end up being overviews of each planet the participant is capable to visit.
Locations, story factors, and encounter spots will all end up being detailed. Distinctive insght from the video game designers as to what they love many about their game.
There are subtlties (edit=subtleties?