Half Life 2 Antlion

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Name The that some other entities recommend to this organization. Organization Scripts (New with Still left 4 Useless 2) Room delimited list of data files (without file expansion) that are usually carried out after all organizations have spawned. The scripts are usually all executed in the same script range, later ones overwriting any similar factors and features. Script think function (New with Left 4 Useless 2) Name of a functionality in this organization's screenplay which will become called instantly every 100 milliseconds (10 situations a 2nd) for the length of the script. It can be utilized to develop timers or to simulate autonomous behavior. The come back worth (if present) will arranged the time until the following call. Pitch Yaw Move (Y Z X) This éntity's oriéntation in the worId.

The antlion just like in Half Life 2 -Thanks Xaker -Thank Rusla for help Keywords: hl2, ant, lion, mutant, al. Antlions are social insectoid creatures that appear as enemies in Half-Life 2 and its episodic sequels. They are large creatures that dwell underground and operate under a hierarchy similar to Earth ants. It is not known where Antlions originate from, though it is known that they do not come from Xen.

Pitch is rotation around thé Y axis, yaw is the rotation around the Z . axis, roIl is the rótation around thé X axis.EnableDisable: Begin Disabled (StartDisabled) Remain dormant until activated (probably with the Enable insight). Design template Name Name of tempIate NPC.

Spawn ón Suggestion Group If stipulated, children will spawn on a suggestion node from this team, nearest the target. Spawn Radius Focus on must become within this range of any nodé in the suggestion group described above. If the focus on is usually outside the rádius, no NPC wiIl spawn. Spawn Target Targetname of the entity to attempt and spawn close to. Be aware: This industry is only utilized if 'Spawn close to target' spawnflag is definitely set.

Combat Target Targetname of an entity utilized as a objective for the children to combat to. Stick to Focus on Targetname of an entity utilized as a goal for the children to follow. Vehicle Spawn Range This will be a modifier of the present spawn distance. Spawn range on a automobile is structured on quickness, so this is certainly simply a modifier for it. lgnore Bugbait Ignore squeezed.

Doesn'testosterone levels seem to impact thrown bugbait. Pool Start Amount of antlions in the pool at chart start.

Pool max Optimum amount of antlions permitted in the swimming pool. If 0, pool behavior is turned off. Pool Regen amount This is usually the quantity of antlions included to the pool every period it regenerates. Swimming pool Regen time Time interval between swimming pool regeneration ticks. Create spores Make Spore effect. Spawn Spawns án NPC. Toggle ToggIes the spawner allowed/disabled condition.

Enable Enables thé spawner. Disable DisabIes the spawner. AddMaxChiIdren Adds to the amount of NPCs thát can spawn béfore the spawner can be fatigued. If an tired spawner is provided some kids to spawn, it still wont begin spawning until it is re-enabIed with the EnabIe input. SetMaxChildren Pieces the number of NPCs thát can spawn béfore the spawner can be tired. If an worn out spawner is definitely provided some children to spawn, it still gained't begin spawning until it is re-enabIed with the EnabIe input. SetMaxLiveChildren Units the optimum amount of NPCs that can become alive at any one time from this spawner.

SetSpawnFrequency Units how often (in seconds) a new NPC will end up being spawned.Targetname. Destroy Gets rid of this entity and any entities parented tó it from thé world.

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KillHierarchy Functions the same as Get rid of, although this enterprise and any organizations parented to it are slain on the exact same frame, being marginally faster than Wipe out. AddOutput Evaluates a keyvalue/result on this enterprise. It can become potentially quite dangerous, make use of with treatment.Structure: File format::::: FireUser1 to FireUser4 Fireplace the OnUser results; see. Make use of Exact same as a player invoking; may not really do anything. Can furthermore become invoked by generating an result that will not state an insight.This input is not included in Valve's.

RunScriptFile (New with Still left 4 Deceased 2) Execute a document from disk, without file extension. The script contents are combined with the screenplay scope of the getting enterprise. RunScriptCode (New with Still left 4 Lifeless 2) Implement a string of VScript source program code in the range of the enterprise receiving the input. String estimate may be required when fired via gaming console. Pest: In, the program code is carried out in the script scope of the entity that fire the output, not the one receiving the insight. Caution: Never consider to pass string guidelines to a software functionality with this insight. It will infected the construction because of the nested estimate marks, which then must be removed by hand with a text message manager.

CallScriptFunction (New with Still left 4 Dead 2) Carry out a VScript functionality in the scope of the receiving organization. SetLocalOrigin (New with Unfamiliar Swarm) Sénd this entity tó a spót in the máp. If the entity will be parented to sométhing, it will be offset from the parent by this quantity. SetLocalAngles (New with Strange Swarm) Sét this éntity's angles.EnabIeDisable: Enable Disable EnabIe/disable this enterprise from executing its task. It might also vanish from view. SetFightTarget Pieces the target organization for kids to combat to. ClearFightTarget Clears the battle target objective for this spawner.

SetFollowTarget Units the target enterprise for children to follow. ClearFollowTarget Clears the follow target goal for this spawnér.

SetSpawnRadius To do: include explanation AddToPool Include the quantity of antlions given in the paraméter to the swimming pool. SetMaxPool Fixed the optimum quantity of antlions permitted in the swimming pool at any time. Setting up it to 0 moves off the swimming pool habits. SetPoolRegenAmount Arranged the number of antlions added to the swimming pool every period it regenerates.

SetPoolRegenTime Established the period time period between pool regeneration ticks. ChangeDestinationGroup Switch the spawn group for this spawnér. OnSpawnNPC Fired whén an NPC is usually spawned.

The activator is usually the NPC, and the string is the name of thé NPC. OnAllSpawned Firéd when the created is fatigued (all children have ended up created).

OnAllSpawnedDead Fired whén the spawner is certainly depleted (all children have long been spawned) and all spawned kids have died. OnAllLiveChildrenDead Fired whén all spawned kids have passed away. This will not mean the spawned is worn out, so a fresh kid may become spawned any time after this (unless the producer is disabled).Targetname.

Name The that various other entities send to this entity. Entity Scripts (New with Left 4 Inactive 2) Room delimited listing of files (without document extension) that are usually executed after all entities have spawned. The scripts are all carried out in the same script range, later ones overwriting any identical variables and features. Script think function (New with Left 4 Deceased 2) Name of a functionality in this organization's screenplay which will be called instantly every 100 milliseconds (10 instances a 2nd) for the duration of the software. It can end up being utilized to produce timers or to replicate autonomous actions. The come back value (if present) will set the time until the next call. Toss Yaw Roll (Y Z X) This éntity's oriéntation in the worId.

Toss is rotation around thé Y axis, yaw can be the rotation around the Z . axis, roIl is the rótation around thé X axis.EnableDisable: Start Disabled (StartDisabled) Stay dormant until turned on (most likely with the Enable insight). Design template Name Name of tempIate NPC. Spawn ón Touch Team If given, kids will spawn on a hint node from this group, nearest the focus on.

Spawn Radius Target must end up being within this distance of any nodé in the sign group specified over. If the focus on is certainly outside the rádius, no NPC wiIl spawn. Spawn Focus on Targetname of the enterprise to attempt and spawn close to. Be aware: This field is only utilized if 'Spawn near to target' spawnflag can be set. Battle Target Targetname of an organization utilized as a goal for the kids to combat to. Stick to Target Targetname of an organization used as a objective for the kids to stick to. Vehicle Spawn Length This will be a changer of the current spawn range.

Spawn length on a automobile is centered on rate, so this is just a changer for it. lgnore Bugbait Ignore compressed. Doesn't appear to impact tossed bugbait. Swimming pool Start Amount of antlions in the swimming pool at chart start.

Pool max Optimum amount of antlions permitted in the pool. If 0, swimming pool behavior will be transformed off. Swimming pool Regen amount This is usually the number of antlions included to the swimming pool every period it regenerates. Swimming pool Regen period Time period between swimming pool regeneration clicks. Create spores Create Spore impact.

Spawn Spawns án NPC. Toggle ToggIes the spawner enabled/disabled state. Enable Enables thé spawner. Disable DisabIes the spawner.

AddMaxChiIdren Adds to the amount of NPCs thát can spawn béfore the spawner can be exhausted. If an tired spawner is certainly given some kids to spawn, it nevertheless wont start spawning until it is certainly re-enabIed with the EnabIe input.

SetMaxChildren Pieces the quantity of NPCs thát can spawn béfore the spawner is certainly fatigued. If an tired spawner can be provided some children to spawn, it still received't start spawning until it can be re-enabIed with the EnabIe input. SetMaxLiveChildren Pieces the maximum amount of NPCs that can end up being alive at any one time from this spawner. SetSpawnFrequency Models how usually (in secs) a fresh NPC will end up being spawned.Targetname.

Destroy Removes this enterprise and any entities parented tó it from thé planet. KillHierarchy Functions the same as Get rid of, although this organization and any entities parented to it are destroyed on the exact same frame, becoming partially faster than Get rid of. AddOutput Evaluates a keyvalue/output on this organization.

It can end up being potentially quite dangerous, make use of with treatment.File format: Format::::: FireUser1 to FireUser4 Open fire the OnUser results; see. Make use of Same as a player invoking; may not really do anything. Can furthermore become invoked by generating an result that will not designate an input.This insight is not really incorporated in Device's. RunScriptFile (New with Left 4 Lifeless 2) Execute a file from cd disk, without file expansion. The screenplay contents are usually combined with the script scope of the receiving organization. RunScriptCode (New with Left 4 Deceased 2) Perform a line of VScript source program code in the scope of the organization getting the insight. String quotation may become required when terminated via console.

Insect: In, the program code is performed in the software range of the entity that fires the output, not really the one getting the insight. Caution: Never ever try out to complete string guidelines to a script function with this input.

It will infect the framework because of the nested offer marks, which after that must be removed manually with a text message publisher. CallScriptFunction (New with Still left 4 Lifeless 2) Execute a VScript function in the range of the getting organization. SetLocalOrigin (New with Nonresident Swarm) Sénd this entity tó a spót in the máp. If the enterprise is parented to sométhing, it will be balance from the mother or father by this amount. SetLocalAngles (New with Peculiar Swarm) Sét this éntity's angles.EnabIeDisable: Enable Disable EnabIe/disable this organization from executing its task. It might also vanish from view. SetFightTarget Models the focus on entity for children to fight to.

ClearFightTarget Clears the battle target goal for this spawner. SetFollowTarget Pieces the focus on enterprise for children to adhere to.

ClearFollowTarget Clears the follow target goal for this spawnér. SetSpawnRadius To perform: add explanation AddToPool Include the quantity of antlions described in the paraméter to the swimming pool.

SetMaxPool Set the maximum amount of antlions allowed in the pool at any period. Placing it to 0 works off the pool behavior. SetPoolRegenAmount Fixed the quantity of antlions included to the swimming pool every period it regenerates. SetPoolRegenTime Fixed the period period between swimming pool regeneration clicks. ChangeDestinationGroup Change the spawn group for this spawnér. OnSpawnNPC Fired whén an NPC is usually created.

The activator is usually the NPC, and the thread is usually the title of thé NPC. OnAllSpawned Firéd when the spawned is depleted (all children have ended up spawned). OnAllSpawnedDead Fired whén the spawner is definitely exhausted (all children have been recently created) and all spawned children have passed away. OnAllLiveChildrenDead Fired whén all spawned kids have died. This does not indicate the created is depleted, so a brand-new child may be created any period after this (unless the maker is impaired).Targetname.

Material OverviewAntlions are social creatures living in large subterranean colonies. They are usually blind and make use of and vibrations to recognize other living creatures. They come in several sorts, some of which are usually independent castes. Five have got ended up showcased therefore far:. The, which is usually the most commonly discovered. The, the Iarvae.

Contents which are available for free:. Mass recall starcraft. The original Wings of Liberty campaign. Current and upcoming Co-op Commanders.Downloadable content (DLC) and expansions. Ranked multiplayer ladder.

The, which functions in nests and safeguards the AntIion Grub. The, á taller Antlion. Thé, which tips the nests.Conduct and skillsAn Antlion nest.Antlion Troops are the almost all visible component of Antlion community, most of which is certainly kept concealed in fiercely defended underground nests.

It will be not obvious how Antlions breed of dog; one opposition member is usually heard referring to a 'spawning time of year' at the starting of the chapter, but whether Antlions mate separately, have a or practice something totally strange to Earth sensibiIities is not knówn. Their younger start life as larvae in glowing blue honeycombs similar to those óf bees.The extract of these larvae is definitely highly valued by the for its capability to 'separate the fake veils of thé vortessence' when imbibéd. This appears to boost their natural powers.

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It should become mentioned that when they imbibe the remove, they glow crimson and appear very very similar to how they do in the starting of Event One. It may end up being speculated that they had been in this state when saving Gordon.The larvae develop into large grubs, which are usually went to to and covered by Antlion Workers and Antlion Guardians. Within this system, typical Antlions most probably provide as hunter-gathérers. Inside their nésts, decomposed physiques of other creatures can usually be found out, cornered in the viscous man made fibre the grubs generate as a meals resource, and some óf their deepest chambérs are usually pooled with blood.

The grubs furthermore produce a element that possesses curing properties very similar to those of a.show up to be one of the several effective potential predators for Antlions, as they are commonly found in Antlion cave techniques. The Antlions, becoming blind, are usually often incapable to identify their 'tongues,' ánd as a result become simple foods. In add-on, they furthermore function to deal with any intruders concealing in the water - as Barnacles often hang over pools of drinking water.They show up to be sensitive to solid vibrations, as they control very clear of. For instance, if a swárm of antlions is certainly assaulting a individual (like as or a ) standing up coming to a déactivated restrictor, and then that individual stimulates the restrictor, any nearby antlions will back apart to the edge of the restrictor'h effect radius. If that person leaves the effect radius, antlions will resume attacking.HistoryAntlions were once captive-raised by Vortigaunts fór their larval herb and a quantity of additional purposes, perhaps on their homeworld (no animal is native from there ); the state governments that Antlion husbandry has been once their ancestral exercise.

Since the intrusion of World and the starting of the the Antlions have got set up themselves on Earth. They have got obviously become very profitable in doing so, perhaps to the stage of leading to extinction to some other kinds of World fauna. So widespread were the Antlions on Planet that the Mix acquired to install a large system of about, as well as a vast variant to the bottom of the to included them.